#ifndef GROUND_H_
#define GROUND_H_

#include "../actions/gravity.h"
#include "sceneObject.h"

class Ground : public SceneObject , public Solid{
	static Vertexf vertices[];
	static const unsigned int nVertices;

	public:
		Ground(Rectangle rec);
		~Ground();

		void draw();

		void notifyCollision(Solid* obj){}

		void accelerate(float accel){}

		static std::string name(){
			return "name";
		}
};

#endif /* GROUND_H_ */
